Artist at ZA/UM.
Previously: Artist at TIKS; Head of the Painting Department at Pallas University of Applied Sciences.
As an artist & designer at ZA/UM Studio I worked on the video game Disco Elysium and Disco Elysium Final Cut.
I manage a small team of art instructors and our department has approximately 50 students. I instruct figure drawing and painting, among other subjects.
As a freelance illustrator my main focus has been editorial illustration for print and the web and poster artwork. I have also designed multiple album covers and done preproduction concept work for films.
As a member of the small, but talented ZA/UM art team I got to try my hand at pretty much everything: from environments to characters to GUI elements.
My main focus was creating environments and props for the game's pre-rendered backgrounds – from concept to basic modelling & texturing in Blender to rendering and in-engine lighting. I also did character design and sculpting and texturing in Blender.
During my time as a lecturer I instructed a figure drawing class for senior students and an introductory painting class for beginners and multiple shorter creative workshops.